%%HP: T(3)A(R)F(.); @ @ @ VYPOCTY HODNOT A VYKRESLENI GRAFU @ void ENVPLOT(List args); \<< ENVNORM @ {args} @ Je zmena v zadanych argumentech? IF ENVXCHG @ 1. {args} #4h THEN @ {args} #4h @ Signal je generova vzdy CLLCD " Waveform generating" 5. @ 5. "Wavef {args} #4h DISP @ {args} #4h ENVGNRT @ {wave} #4h 'WAVEFORM' @ 'WAVEF {wave} #4h STO @ #4h WAVEFORM @ {wave} #4h ENVPPAR @ #4h @ Je pozadovan vypocet obalky? IF DUP @ #4h #4h # 8h @ #8h #4h #4h AND @ #0h #4h B\->R @ 0. #4h THEN CLLCD " Envelope calculation" 5. @ 5. "Envel #4h DISP @ #4h WAVEFORM @ {wave} #4h ENVCALC @ {envl} #4h 'RESULT' @ 'RESUL {envl} #4h STO @ #4h END END @ Podle pole bitovych priznaku options sestavit promennou EQ { } @ { } #4h @ Je treba kreslit vstupni signal? IF OVER @ #4h { } #4h # 4h @ #4h #4h { } #4h AND @ #4h { } #4h B\->R @ 4. { } #4h THEN @ { } #4h \<< WAVEFORM X GET \>> @ \<< \>> { } #4h + @ {w} #4h END @ Je treba kreslit obalku? IF SWAP @ #4h {w} # 8h @ #8h #4h {w} AND @ #0h {w} B\->R @ 0. {w} THEN @ {w} \<< RESULT X GET \>> @ \<< \>> {w} + @ {w e} END STEQ @ Vykreslit... ERASE DRAX DRAW @ ...pockat na klavesu... 0 @ 0 IFERR WAIT @ 105.1 THEN END @ ...a je hotovo! DROP \>>